It is indeed so thanks ! If 5e gives advantage to such a ranged attack, that is something I think you would be justified in arguing against including. ... Flanking can be a bit to strong in 5e, so I actually make it something that unlocks when the party hit level 12. Flanking is an optional rule we utilize in our game. Prerequisite: Point-Blank Shot, Precise Shot, base attack bonus +10.. On the other hand, 5e is about simplicity! Strength: Depending on the build, a Ranger wants to maximize either Strength or Dexterity.For a Dueling fighting style user, a Strength build would allow you to use a Longsword and shield with high strength. Benefit: When attacking with ranged or thrown weapons from a distance of up to 30 feet, if the nearest adjacent space to your target is unoccupied and the opposite space is occupied by a threatening ally, you are considered flanking. My players are decent at setting up two melee players flanking an enemy to set up advantage. Basically would ranged attacks benefit from having a party member behind the enemy using "flanking" or would ranged attacks not work to trigger flanking if the person attacking from range is not in melee range. It goes on to say that for example, this could allow your rogue ally to sneak attack with a melee attack. Crossbow Expert also doesn’t count crossbow attacks in melee range as a melee weapon attack. This does not give a ranged character advantage to attack and negate their disadvantage for being in melee range of their target. But otherwise, it makes sense for someone to get advantage on an attack if they are attacking your back (assuming facing us being used). Only a creature that threatens the opponent can grant this bonus, and your bonus from flanking can never be … I think flanking is odd because it causes everyone to line up into a conga line to benefit from flanking in the most effective way. When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. We're using a battle grid just to be clear. edit: you are also only opportunity attacked if you leave melee range of the enemy, so you can circle around a target to your hearts content. Remember that flanking only gives advantage on melee attacks. 5e replaces shifting with the disengage action. When making a melee attack, you gain a +2 bonus to attack rolls if your opponent is threatened (see Reach and Threatened Squares) by another creature on its opposite border or opposite corner. but if the enemy was flanked by the allies wouldnt all the attacks have advantage? Should this apply to a ranged attacker who is shooting from another angle? When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy's space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy. That’s why disengage is an action and flanking is not a thing. not sure the exact rules on it as I dont have my book near by. And, as you said, it mitigates other measures of gaining advantage. There is no rule for flanking in 5e, though there is optional flanking-ish rules in the DMG. Even at a distance, you can take advantage of a distracted opponent. FLANKING []. My Issues with the 5e Flanking Mechanics It’s Too Powerful The text says that when you (the ranger) hits an enemy with an attack - either melee or ranged - you count as flanking the opponent for adjudicating the next attack made by an ally. 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