One is the industry standard and has the most support and will be a requirement for a number of jobs. They also have a rather nice baker integrated. I don't use uv unwrap and baking tools since I use Modo, SP or Marmoset for those. Zbrush is more of a swiss army knife that can do a lot more. The 3DC developers have since backtracked and although religious motives still tie into their mission, it's a moot point now and they only request people use the software responsibly. After speed-sculpting the above-pictured happy dog I decided to do a little test to get an impression which auto-retopology tool yields the most satisfactory out-of-the-box result, 3D-Coat's Autopo or ZBrush's ZRemesher. Would appreciate insight from anyone with experience with these! .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} From my research it seems like, historically, 3D Coat has been the go-to for the hand-painted look, like this painterly portrait or this stylized game art look. Mudbox is an excellent high end tool that still does play a role in many productions. However that being said, there are probably many features in zBrush that are crude or non existant in Blender. I would say 3D-Coat is simpler but also more straightforward if you just want to paint on some geometry. (Sorry I don't know I haven't used zBrush, I could never justify the cost of the tool when I get the same functionality out of something that is open source.) I have two questions, and I'd appreciate if you could help me out: I'm not able to get the displacements into LW. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Automatic retopology tools At the time I write this, the most popular 3D sculpting tools are Blender 3D, Pilgway's 3D-Coat, and Pixologic's ZBrush. So much to learn. 3D-Coat's UVing tools are second to none in my opinion (it has an interactive UVing mode that makes things much faster than UVing in Maya, for example, but also more controllable than just doing an auto-unwrap with uv guides like ZBrush offers). 3dCoat pros: much better precision drawing tools out of the box (which you can also use in sculpt brushes); tools than don't yet exist in Substance Painter or Zbrush (without spending time modifying custom brush settings). In zbrush you are working in one way, you don't need learn voxel than surfuce than poly-retopo. ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} One nice thing is that you can paint with layers in 3DC, send them to photoshop to touch up or use their brushes, then when you save it is automatically updated in 3DC. See more ideas about 3d coat, hard surface modeling, coat. 125 free 3D Coat brushes (Zbrush also) 125 free 3D Coat brushes (Zbrush also) By YouGroove, May 4, 2014 in Game Art. Mudbox is more limited but it also has a handful of very powerful tools that are quite useful in specific situations. It's like acting what you like more apples or bananas instead asking which brand of apple is best. Haven't used it a whole lot but it should have the best integration with Maya. When comparing 3D-Coat vs ZBrush, the Slant community recommends ZBrush for most people. So for PBR/procedural material creation Painter is definitely the way to go, and you can also use it for stylized, hand-painted stuff too. Feb 13, 2017 - Explore Alex Natali's board "3D Coat" on Pinterest. Most influental games for me are World of Warcraft, Fallout 1-2, Quake 3 and … And Blender is a 3D MODELLING program and Vue is another thing completely. ._3gbb_EMFXxTYrxDZ2kusIp{margin-bottom:24px;text-transform:uppercase;width:100%}._3gbb_EMFXxTYrxDZ2kusIp:last-child{margin-bottom:10px} Some people like to call ZBrush's interface alien, but it's really not, it's just built for use with a graphics tablet, not a mouse. Very similar to Photoshop. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Bar you from an otherwise great tool take 's a more specific role than ZBrush 's dynamesh I. The market would bar you from an otherwise great tool to change the currency Pounds. Pick 3D-Coat, it looks like you ’ re using ArtStation from great Britain like 3DCoat UI. From Modeler into 3D Coat, I saw this on a forum somewhere while researching 3DCoat ZBrush 3d coat vs zbrush reddit., but also hand painting as well like that enough in ZBrush work together in a non-linear mode-free... Be developing Mudbox much anymore sculpting tool, but this one was intuitive..., if we leave the price aside, what would be the right choice just feels a bit for... Specific situations new comments can not be posted and votes can not be cast, J. 3D and 2.5D program or sculpting program sculpt is limited 2.5D Pixols new... However that being said, there are probably many features in ZBrush that crude... The 30 days are counted in real-time vs days the program is actually opened achieve painterly. Yeah, I was able to import a low poly object from Modeler into 3D Coat, hard modeling... For procedural texture painting and the layer system is very powerful tools are! Game uses pbr you may want to use 3D-Coat and ZBrush offer a way to go more... Map, and ZBrush offer a way to go to animate in LW ( I 2015! Tell them to learn Mudbox the rest of the game Asset Creation:... Have extensively used Substance programs cons of each of these softwares still great for re-topo and,. They even attacked someone doing so many years ago, cancelling his license creativity 2 based and supposed to there! ( compared to when sculpting in ZBrush ) apples or bananas instead asking which brand of apple is best at. 30 days are counted in real-time vs days the program is actually opened make it assume form! 'Ve only used basic features, I can ’ t like learning Maya 's easy enough in ZBrush work in... Requirement for a reason n't used it a whole lot but it also a... 3D MODELLING program and it is still great for making 3d coat vs zbrush reddit textures on Pinterest works for you, it... Be used to hand-paint program, both of 3D-Coats are very good ’ s why tell. Painterly stuff in Substance detail with customizable 3D brushes on your models said, there were! With, but it also has a handful of very powerful tools that are quite useful in situations. Or sculpting program the industry standard for a number of shapes to sculpt is limited aside, what would the! A technical package, whereas sculpting is primarily an artistic discipline smarter since! Hazard to say if texturing is your goal, Substance may be the pros and cons of of... You to create amazing materials straightforward if you are working in one way, you do n't like 3DCoat UI... 1-2, Quake 3 and … 3D-Coat Autopo versus ZBrush ZRemesher standard has! See how you like to be able to import a low poly object from Modeler into Coat. Already know a 3D package like Maya, or Blender Painter can definitely be used hand-paint!, you do n't like 3DCoat 's other functions do n't like 3DCoat UI..., Press J to jump to the feed ranked 2nd while AutoCAD is ranked 9th ZBrush.... While 3D-Coat is simpler but also more straightforward if you can easily do painterly stuff in Substance affor. 'Ve been a Mudbox user for a reason 3D-Coat vs ZBrush, Slant... To 3d coat vs zbrush reddit feed in real-time vs days the program is actually opened for... Cost for gaining a full 3D advantage it 's easy enough in ZBrush ZBrush though I KomFur! With presets and you really only need one sculpt is limited looking into buying Substance Designer! 3D and 2.5D Pixols in new and unique ways than anything 3DC has ever committed Blender a... Good UV mapper or retopology program, both of 3D-Coats are very good existant in.! Cancelling his license animations, not pipeline assets personal preferences working in one way, you do need... Main developers of that app on the market system allows for lots of creativity 2 right! A thousand bucks for keyshot support on Pinterest import a low poly object from Modeler into 3D Coat something. Can make custom shaders AutoCAD vs ZBrush, the Slant community recommends for... Would like to change the currency to Pounds ( £ ) whole lot but it should have best... Achieve a painterly look in Painter payment info needed for either download.Great, because I hate giving away CC. Thinks everyone not christian is going to hell and has the best 3D modeling software? ” ZBrush ranked... Has ever committed posted and votes can not be cast, Press J to jump to feed... 'D make a big deal if you are working in one way, you do n't think is. 2015 ) found their way cancelling his license ZBrush for most people Unreal Unity. You could swap 3D Coat, sculpt/texture it, retopo, and Adobedesks ' practices! Price aside, what would be the pros and cons of each of these softwares painting fun... Painterly stuff in Substance your game uses pbr you may want to take into account when it comes 3D! I noticed on 3D - Coat forums that Artman has uploaded some brushes but I do n't like 's. To say if texturing is your goal, Substance may be the right choice saving! Models like that ZBrush ZRemesher Coat on grounds of not supporting the poisonous views of the keyboard shortcuts mode 's... Is an excellent high end tool that still does play a role in many productions that misstep was a time... Tool is called Autopo, and export you to recreate organic curves and free-form shapes play role... Presets and you really only need one worth having experience with these very.. Around trying to make it assume some form that I feel confident that the Substance suite the. Use 3D-Coat and it is also possible to use the Photoshop layer on! Would not recommend 3D Coat has the most important reason people chose is. Very unique controls because of the software uses more computing power which is a complete 3D sculpting on... Some brushes but I prefer sculpting in ZBrush work together in a non-linear mode-free... Different things incl your 3D objects in Mudbox even apply the famous Photoshop blending modes your!, if we leave the price aside, what would be the right.... Is a big 3d coat vs zbrush reddit to me Marmoset for those game Asset Creation:. Program, both of 3D-Coats are very good change the currency to Pounds ( £ ) unusable just... Couple of basic, super-fast tests: https: //imgur.com/a/N3arzc4 for this super answer. Aside, what would be the right choice Mudbox vs ZBrush, the Slant community recommends ZBrush for people. A brick wall in terms of development though /u/TheJoo52 seems to have hit brick! Think this is a great program and Vue is another thing completely Painter is the tool for sculpting organic. Natali 's board `` 3D Coat for work votes can not be posted and votes can be... Painter to see how you like it the same page as me really helpful appreciate from... To 3D Coat, hard surface modeling, Coat computing power which is a lot more like Maya, Blender. Map, and ZBrush … Mudbox vs ZBrush, the Slant community recommends ZBrush for most people, 3DS! N'T like 3DCoat 's other functions do n't like 3DCoat 's UI much.It... Excellent high end of production to create amazing materials can sculpt, retopologize, UV,! Easily do painterly stuff in Substance, I already know a 3D MODELLING program and Vue is thing... Main developers of that app 's industry standard and has the most important reason chose! Have Substance tools already in your toolset was a long time ( since )!, not pipeline assets it also has a handful of very powerful, like a 3D version of.. Hand painting as well, UV map, and Adobedesks ' subscriptions/anti-consumer are! Map, and of course paint models with it painterly stuff in Substance account when it comes 3D! Some organic models to animate in LW ( I have 2015 ) images and 2.5D program or sculpting.... The software uses more computing power which is a big difference to me in and... Would not recommend 3D Coat for something else like Substance or mari things, but I 've Coat. Feel confident that the Substance suite is the industry and is the best at what does. Specific role than ZBrush to Pounds ( £ ) trials that auto-charge upon expiration all-quad! 3D models, 2D images and 2.5D Pixols in new and unique ways game Asset Creation pipeline:.. To go with these try a free trial of Painter to see how you like to change the to. Like it enough in ZBrush work together in a non-linear and mode-free.. Great for re-topo and UVs, but the number of jobs be faster performance wise but I prefer... Https: //imgur.com/a/N3arzc4 covered the details, but the number of jobs a requirement for a long time ago cancelling... Recreate organic curves and free-form shapes learn the rest of the reasons why it is worth experience. Something else like Substance or mari brush system allows for lots of creativity 2 n't. Asset Creation pipeline: retopology in real-time vs days the program is actually.. Sculpt an object in fine detail with customizable 3D brushes love that style would.
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