This attack deal 1D6 bludgeoning damage. In nursery rhymes, oni are fearsome bogeymen that haunt the nightmares of children and adults alike, yet they are very real and almost always hungry. Staff. Its misshapen features resemble a man’s face rendered in watercolor, then distorted by a … Sep 9, 2017 - Explore Kevin's board "D&D 5e Homebrew Races", followed by 180 people on Pinterest. You can speak, read, and write Common and Giant. Ogres appear as huge, giant-like humanoids weighing up to a ton in muscle and fat, they have white skin and "dark" brown rags for clothes. Hardy. Hit: 13 (2d8 + 4) bludgeoning damage. I modified I will break you I will break you: Unleash your ogre anger on a foe, for the next 12 seconds all your melee attacks that hit deal an additional 1D4 damage. Alignment. Half-ogres, or ogrillons, are born when an ogre mates with a humanoid that is not a dwarf, halfling, or elf (Ogres eat those three). Ability Score Increase. 4. ECOLOGY. Environment any land and underground Organization solitary, gang (2-5), tribe (5-30 plus 1 4th-level sergeant per 10 adults and 1 leader of 5th-7th level), or warband (3-8 plus 10-24 orcs) Treasure standard . Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. If the ogres speed is 30 ft and the size is medium, how different from a half-ogre does it play anyway. You may also choose one weapon within 10 feet of yourself to shrink in size to match your new form. See more ideas about dnd 5e homebrew, dnd classes, dnd races. Two heads are better than one: You have proficiency in the Arcana and Perception skills. Ogre mages favor loose, comfortable clothing and lightweight armor. Age. Tentacles. -Glegokorg, Ogre Thief, stealing a mailbox from a peasant. Also, "twin-ogre" tends to be called an ettin. 5e Racial Handbook. that being said, saying its 10 feet tall but treating it as medium mechanically isn't going to break anything so you do you. Ogrekin are very large, with them all averaging about 9 feet in height. Half-ogres are about 400 pounds, ogres about 1000, and oni about 300. However, when the reign of the giants had ended, the ogrekin had not gone into recluse, instead they either lived with more brutish races such as the orcs or goblins (for ogres of both kind), or living only in groups of their own kin (for the Onis). If you want to be consistent with the PHB, ogres speak Giant, not their own language. for the full ogre: i would have it read "your next melee attack this round that hits...." so that they don't lose out on that extra damage just because of 1 bad roll. I would rather concentrate your good ideas on one or two good races than three mediocre ones. 6. Blackbando's Homebrew Wiki is a FANDOM Games Community. The self-evidently titled Sandy Petersen's Cthulhu Mythos for 5e splatbook, as its name suggests, contains several new PC races for D&D 5e based on less malevolent monsters from the Mythos. Age: Half-Ogres mature a little faster than humans, reaching adulthood around age 14. Your size is Medium. Ogrekin are not one single race, but rather, they are three races that possess similar characteristics, similar enough that they are sometimes confused for one another. Automatic Languages: Giant and Common. It would take some playtesting to be sure, but it looks in line with the other monstrous races from Volo's. While your shape is changed, you have advantage on all Charisma checks against creatures that did not see you transform. About. Their thick skin was often covered in warts,and they had dark hair. Reckless. Twin ogres are an uncommon form of ogre birth. 1. And here is the cantrip ability modified Cantrip: You know one Conjuration, Transmutation or divination cantrip of your choice from the Wizard spell list. They age noticeably faster and rarely live longer than 75 years. Ogres are able to carry around 570 pounds or 258 kilograms, all day, comfortably, they can lift, drag or pull around 1140 pounds or 517 kilograms and can throw your average medium humanoid as an improvised thrown weapon as per page 148 of the players handbook, so anyone hit by the character takes 1d4+4 bludgeoning damage, and the character being thrown takes that impact damage, plus a … Age: Ogres mature a little faster than humans, reaching adulthood around age 14. After using this trait, you must take a short or long rest before using it again. On a successful save, the creature takes half as much damage and isn't knocked prone. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. The Ogres and Onis are between 9 and 10 feet tall, while half-ogres stand between 8 and 9 feet tall. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. Ability Score Increase. Now, they live among other races, typically seen as a hostile threat to societies, due to the stereotypes of them being greedy and evil. Ogrekin were created during the beginning of the ages of the giants, meant to be servants for the mighty giants, as lesser giants. If you manage to roll a 20 with this attack you either blind, or incapacitate (player choice) the foe until your next turn. Javelin: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Ogre characters possess the following racial traits. You have advantage on all Perception checks against that creature while you are focusing on it, and if it makes a melee weapon attack on you and misses, you may use your reaction to make one melee weapon attack on it. Your Charisma score increases by 1. Without warning, an ogre in a hooded cloak drops a fireball on your party. Once it starts fighting, it keeps fighting until it’s … Size: Twin-Ogres are larger and bulkier than humans, and they range from 7 to well over 9 feet tall, and weigh 320-450 pounds. This name generator will give you 10 random names, which will fit ogres, oafs and other large humanoids. Ogres and half-ogres do not live in their own societies, instead preferring to live in the societies of other brutish creatures, with orcs and bugbears being the most common races for them to live among. I would remove the damage or at least the strength mod from the damage and instead give it some extra (not quite so powerful) cc. Ogres are a barbaric race in the Warcraft franchise. You have just encountered an ogre magi! Intelligence is your spellcasting ability for it. Dungeons & Dragons 5E: Race -- Half-Ogre One of the fun things to play in 1E D&D was a half-ogre. Your size is Medium. Darkvision out to 60 feet. ogre race 5e November 3, 2020 Uncategorized -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of … The following is just personal taste: Do you really need all three? As an ogre, you can make use of your naturally bad temper to help you crush your foes. Half-ogres had a height somewhere between that of a human and an ogre and taller than a half-orc, often between seven and eight feet (210 and 240 centimeters).They usually weighed between 315 and 425 pounds (143 and 193 kilograms). This page is incomplete and/or lacking flavor. 3. Ogre mages speak Giant and Common. Onis also possess a singular unicorn-esque horn on the front of their head, which is very sensitive to touch, and can be black, white, red, or blue. Ogres appeared as giant humanoids with very muscular bodies and large heads. Half orc are the mixed species of the humans as well as the orc tribe. Typically, ogres stand between nine and ten feet tall and can weigh up to 650 lbs. At 3rd level, you may cast charm person once per short or long rest with this trait. Twin ogres while they are not as hardy or tough common ogres, they make up for this by being far more intelligent, and inherently skilled with magic. Also check out r/UnearthedArcana for feedback and maybe similar ideas. Oni skin tones range from black to white, to red and to blue, and rarely even purple or grey tones. Half-Ogre Traits Your half-ogre character has certain traits deriving from your orc ancestry. Long reach: When you make a melee attack on your turn, your reach for it is 5 feet greater then normal. Reason: Lacks sufficient Fluff. Umbramancy. cantrip: if you're going to give them free reach and an at will spell, it would probably be better to pick a specific cantrip rather than letting them choose. +10 Strength, -2 Dexterity, +4 Constitution, -4 Intelligence, -4 Charisma. Please email us at: hello@mcdmproductions.com, Press J to jump to the feed. Speed: Your base walking speed is 30 feet. Age: Twin-Ogres mature a little faster than humans, reaching adulthood around age 14. You gain proficiency in two skills from your choices of Athletics, Deception, Nature, Intimidation, or Survival. Cookies help us deliver our Services. With a Wisdom of only 7, an ogre—even a trained one—doesn’t have the good sense to run away when it’s seriously wounded. Double Trouble. Ogre Traits Your ogre character has certain traits deriving from your ogre ancestry. With the except of From the RuneScape Wiki, the wiki for all things RuneScapeThis article is about the race. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The bugbear race in volo's guide to monster has has an ability that You can only use this attack once per combat. Im pretty sure that the cut off between medium/large is somewhere around 10 feet tall, Goliath's are just barely under it. Variants: Dragonborn (5e Race Variants/Subraces), https://blackbandos-homebrew.fandom.com/wiki/Ogrekin_(5e_Large_Race)?oldid=6942. Doing so gives you advantage on melee weapon attack rolls during this turn, but attack rolls against you have advantage until your next turn. In this instance, they direct the ogre howdah where they want to go, and the ogre attacks opportunistically. An ogre’s base land speed is 40 feet. So I am a bit new to 5e, I am setting up my new campaign and decided to add a twist to it by making Ogres a playable race. 5E got rid of negative Ability Score Increases for the most part. Ogres and half-ogres have the same hair and eye colors as humans and orcs, while Onis typically have brighter eyes, of red, yellow, white, or black. Some comments, assuming you want to be in line with 5Es design philosophy. Its skin varies in color from light green to light blue, and its hair is black or very dark brown. 5E got rid of negative Ability Score Increases for the most part. Whether it is united under the leadership of a powerful warlock or fought with stability after the years of conflict, the ORC 5e and the human tribe sometimes combine; the forces are encompassed extensively to the fear of the settled civilized land. Ogres, as they appear in 5e's Monster Manual.
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