(For those who aren’t familiar- this means getting three or models to surround an enemy in close combat such that there is no direction it can move to fall back without running into one of the models, leaving it trapped.) 3 XV25 Stealth Battlesuits (one with a fusion blaster), 3 Pathfinder Gunners (two with ion rifles and one with a rail rifle) – this kill team has some utterly brutal damage output, making each hit all the more likely to take their target out of action. fire support units, vehicles, etc.) Archived. They aren’t amazing but they aren’t a waste of points either just not optimized. If you enjoyed playing during 5th Edition, I think now would be a great time to get back into the game; a lot of what made the game good back then (vibrant competitive scene, quick codex releases, good variety of high-end builds) is also very true now, even though the actual game rules themselves are fairly different. In addition, I saw a neat use of the Markerlight, target lock and velocity tracker combo on a Stealth Suit Shas’vre. Tau Stealth Suit I have cooled off on my tau since i started playing warmachine. The article was far from short already, and I generally only mention strategies and effects that have direct relevance to actual play. (I… might have come into the possession of about two dozen Vespid by accident.). If you got a caper then you know who to call/It’s the Sneak, it’s the Sneak!/Who’s the dapper swindler out of Jannity Hall?/It’s the Sne~ak! I’d be running quite the pack of Vespids if I could find them on eBay at a reasonable price. With the ability to get anywhere on the field turn 1, Stealth Suits are amazing at grabbing distant objectives as well as scoring various positional secondary objectives such as Recon or Behind Enemy Lines. I usually run a Sa’cea detachment with firesight marksman and the main body of my list T’au. Tarpit and forward damage are not the two most important roles of a Stealth Suit; in fact, those two are probably the _least_ important jobs of the things I’ve talked about using them for, well behind their main jobs of screening and/or scoring unit. Maybe not T1 against a good opponent but the threat has to be respected and is realistic in turns 2/3. Given that Wall of Mirrors effectively requires a unit of XV25s, a unit of XV8s, and an XV95 to use to much real effect, I considered it too niche to mention here. Generally speaking, I find that Ion + Burst + ATS + TLock is my default. Note: Since the Stormsurge is a VEHICLE this can be combined with the Point Defence Target Relay … Stealth Suits, though they have a lot of other text written into their unit entry, really come down to two very simple factors- Infiltrate and Fly. Stealth Suits are the lightest battlesuit fielded by the Tau military in large numbers, although this is actually somewhat misleading as the name technically refers to two different battlesuit variants. On the other hand, Tau also tend to lack a lot of good platforms for heavy firepower if you are specifically avoiding bringing big suits and tanks to the table, so you may find it necessary to run some Fusions in your unit in order to have those couple of extra guns around. Finally, there is also one other unique option available to the squad that can’t be bought by any other units in the Tau codex, although if we’re thinking about it’s really more of an upgrade for another unit rather than the Stealth Suits. Orks. I will try and get a Piranha article done- they’re one of my favorite Tau units and I own like eighteen of them. Not too many units can use the velocity tracker and a markerlight. While this conversion … Share - Tau - Stealth Suits (~6) - #17091. Plausible, although not terribly likely; Fireblades usually want to be inside the bulk of your forces, whereas Stealths usually want to be pushed forward somewhere. Are you planning on doing a piranha article? The first question to ask yourself when facing them is “how much do I care about getting rid of these?” Sometimes it may be extremely important to do so, in order to deny the enemy victory points or to clear sections of the field you need your reserves to arrive in. I do want to try out a unit of nine with Vior’la at some point to see if they can really clean up, but I’m kinda expecting that it won’t be as good as it seems. That codex homing beacon change was the change that most affected my Tau list. I’m right now waffling on triple-fusion+shield vs ion+burst+ATS. level 1. Still, that’s often not a huge issue (1-3 casualties, except in outlier situations) and it can often achieve some dual purposes. Double Tiger Shark is probably the strongest Tau list in the absolute sense right now, but it suffers badly from the Castellan meta- everyone is either bringing a giant shooty war machine or building to beat giant shooty war machines, and that’s bad news for the Tiger Shark. Get the latest info, sweet deals, and additional Frontline content through our email list. This is magnified by their Infiltrators ability, which allows them to be deployed anywhere on the field that is not within 12″ of an enemy unit and is outside of the enemy deployment zone; this lets them get to very inconvenient places on the first turn of the game and start scoring various positional objectives right away, rather than having to wait until later on as is typically the case. And a extra bonus question: When would you NOT take Stealth Suits? The T’AU EMPIRE keyword is used in following T’au Empire datasheets: The
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